Banging on about Mash

Finally I arrive at artist friendly interface and workflow with Maya. This combined with some of the stuff I have already learnt has put me in a position where I am realising stuff that I really want to do is at my finger tips rather than off in some obscure place in the far distance that I will need to fight tooth and nail to get to. Here is the first test of a scene. I built the gallery space some time back. Since getting to grips with the mash node, I have now opened a pandora's box of possible objects, collections, arrangements, growths and who knows what else to put within it.