I am sculpting a complete figure. Female, athletic but not excessively muscular. Age, mid-30's. For moving imagery of the whole figure running, and some head and shoulder shots. Ultimately I want to use it as an opportunity to learn more about rigging through creating a full body rig. But to achieve a rig and animation 'ready' model is the priority for inclusion within my portfolio.
I started with the head which is fairly complete and has been re-topologised effectively. The body still has a long way to go in terms of anatomical accuracy and modelling finer detail - ribcage, toes, rippling feet all pressing issues. The hands took some serious tweaking but I am fairly pleased with how the work is progressing.