This is a selection of my most recent work. Please follow the link to vimeo to watch in HD, and see other animation work.
Samples from my MA final project 'Duologue',
Zbrush female character sculpt,
motion graphics (animated logo),
Rigging and animating exercise,
a sample from a music video production (MA Group Project),
MA low-poly game asset model,
a breakdown of some pre-production work for my Masters project.
Soundtrack from 'Bande de Degeneres' by Kognitif on the album 'Monometric' which can be found here: jamendo.com/en/list/a131261/monometric
Visual Artist / 3D Generalist
I have a background in visual art and sculpture and am currently involved in a variety of digital art projects.
My training and experience are in the aesthetics of sculpture and 3d form. Digital sculpting and modelling are have become central to what I do over recent years. Other areas of CG production such as making procedural shaders, using scripts and expressions and developing dynamics (within Maya) appeal to latent mathematical interests I have. Drawing concepts and image manipulation are still core components at the start of creative projects. Animation, post-production and compositing are more recently acquired skills.
Primary Software: Maya, Zbrush, Nuke, After effects, Photoshop.
For work, commissions, projects or other ideas please get in touch to discuss here.
I have an extensive track record in making sculpture (see biological work or figurative work), and working on performance events. I am passionate about craftsmanship, teaching, design, and last but by no means least drawing as thinking. Take a look at some of the links above to see more.