I am an artist with a background in the visual arts who has recently become immersed in the world of digital media.
I have drawn on my training and experience in the aesthetics of sculpture in developing digital sculpting and modelling skills. Drawing and image manipulation, the starting point for much of my work, have transferred into the creation of concept art, and matte painting. Other areas of CG production such as making procedural shaders, using scripts and expressions and developing dynamics appeal to latent mathematical interests. Animation, post-production and compositing are more recently acquired skills.
Primary Software: Maya, Zbrush, Nuke, After effects, Photoshop.
For work, commissions, projects or other ideas please get in touch to discuss here.
I have an extensive track record in making sculpture (see biological work or figurative work), and working on outlandish performance events. I am passionate about craftsmanship, teaching, design, and last but by no means least drawing as thinking. See evidence of all this in the links above.